Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
3 |
23 |
Became a Rogue (Thief). |
3 |
27 |
Involved in a feud with a rival criminal organization. |
3 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Continued as Rogue (Thief). |
4 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
31 |
Continued as Rogue (Thief). |
5 |
32 |
A police detective or rival criminal forces Floy Archer to flee and vows to hunt Floy Archer down. Gain an Enemy. |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Embroiled in legal trouble. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
37 |
A sudden war destroys Floy Archer's trade routes and contacts, forcing Floy Archer to flee that region of space. |
7 |
37 |
Gain rebels as Enemy |
8 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
41 |
Floy Archer accepted an offer of inducements to betray Floy Archer's faith. Gain 390,000 in cash. |
8 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
41 |
Switched to Drifter (Scavenger). |
9 |
44 |
Betrayed by a friend. One of Floy Archer's Contacts or Allies betrays Floy Archer, ending Floy Archer's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
44 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
45 |
Floy Archer is sent to a new community or parish to preach The Word among the poor. |
10 |
48 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |