Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Floy Tilcott went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Floy Tilcott's work ends up coming home with Floy Tilcott, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Failed to qualify for Flight (Navy). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
25 |
Find valuable salvage. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Encounter a Psionic institute. |
5 |
35 |
Tested for psionic powers |
5 |
35 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
35 |
Voluntarily left Wanderer |
6 |
35 |
Became a Merchant (Broker). |
6 |
39 |
Promoted to Merchant (Broker) rank 1. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
43 |
Make an unexpected connection outside Floy Tilcott's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Broker) rank 2. |
8 |
43 |
Voluntarily left Broker |
8 |
43 |
Entered Merchant Academy with the Business curriculum. |
8 |
46 |
Suffered a deep tragedy. |
8 |
46 |
Dropped out of the merchant academy. |