Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Risk Frankie Nisbet's fortune on a possibility lucrative deal and win. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
A sudden war destroys Frankie Nisbet's trade routes and contacts, forcing Frankie Nisbet to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Became a Entertainer (Performer). |
4 |
29 |
Gain a patron in the arts. Gain an Ally |
4 |
31 |
Promoted to Entertainer (Performer) rank 1. |
5 |
31 |
Continued as Entertainer (Performer). |
5 |
34 |
Moved to a new world. |
5 |
35 |
Promoted to Entertainer (Performer) rank 2. |
6 |
35 |
Voluntarily left Performer |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
36 |
Spend time with an alien race. Gain a contact. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Find valuable salvage. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
45 |
Attempted a risky adventure and was injured. |
8 |
45 |
Lightly injured, no permanent damage. Fully recovered. |