Crewman Fred Schmidt  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 49 F 4 (-1) 1 (-2) 3 (-1) 6 (0) 7 (0) 7 (0)413677
Harsh
 
Skills
Admin 0
Animals 0
Athletics (Strength) 1
Drive 0
Electronics (Comms) 2
Recon 1
Science (Life Sciences/Xenology) 1
Seafarer 0
Streetwise 1
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Drifter Wanderer 23
Scout Surveyor 02
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Vergie Horgan Enemy 0 2 2 2 Dynchia, Imperium (F/24)
Lyman Horton Contact 4 0 0 0 Dynchia, Imperium (M/29)
Relationship becomes more moderate.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 A revolution, attack or other unusual event throws Fred Schmidt's life into chaos, forcing Fred Schmidt to leave the planet.
2 21 Failed to qualify for Field Researcher (Scholar).
2 21 Became a Drifter (Wanderer).
2 25 Spend time with an alien race. Gain a contact.
2 25 Promoted to Drifter (Wanderer) rank 1.
3 25 Continued as Drifter (Wanderer).
3 28 Survived a risky adventure but gained nothing.
3 29 Promoted to Drifter (Wanderer) rank 2.
4 29 Continued as Drifter (Wanderer).
4 32 Fred Schmidt do not know what happened to Fred Schmidt. There is a gap in Fred Schmidt's memory.
5 32 Became a Scout (Surveyor).
5 33 Fred Schmidt's scout ship is one of the first on the scene to rescue the survivors of a disaster but Fred Schmidt fail to help. Gain an Enemy.
5 33 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
6 36 Continued as Scout (Surveyor).
6 38 Nearly killed. Owe 35,000 for medical bills.
7 38 Became a Merchant (Merchant Marine) with the new title Crewman.
7 39 Given advanced training in a specialist field
8 42 Continued as Merchant (Merchant Marine).
8 46 Make an unexpected connection outside Fred Schmidt's normal circles. Gain a Contact.
8 46 Forced to muster out.
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