Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
26 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Go undercover to investigate an enemy. |
3 |
28 |
Freddie Hunt learn something Freddie Hunt should not have – a corporate secret, a political scandal – which Freddie Hunt can profit from illegally. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
34 |
Became a Merchant (Broker). |
5 |
38 |
A new romantic starts. Gain an Ally. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
42 |
Make an unexpected connection outside Freddie Hunt's normal circles. Gain a Contact. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
43 |
Gained a contact. |
7 |
46 |
Forced to muster out. |