Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
22 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
22 |
Became a Scout (Surveyor). |
3 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
26 |
Failed to qualify for Broker (Merchant). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
27 |
Birth or Death involving a family member or close friend. |
4 |
30 |
Attempt at commissioned failed. |
5 |
30 |
Continued as Marine (Star Marine). |
5 |
34 |
A mission goes disastrously wrong due to Garnet Clarke's commander’s error or incompetence, but Garnet Clarke survive. |
5 |
34 |
Cover for the commander and gain an Ally. |
5 |
34 |
Forced to muster out. |
6 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
35 |
A notable academic consults with Garnet Clarke about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
38 |
Continued as Believer (Mainstream Believer). |
7 |
42 |
Garnet Clarke secretly provide religious rites for a dying leader or noble, although they do not share Garnet Clarke's faith. Gain an Ally in the family and a Rival who disagrees with Garnet Clarke's choice. |
8 |
42 |
Continued as Believer (Mainstream Believer). |
8 |
44 |
A notable academic consults with Garnet Clarke about a publication or documentary he is working on. Gain a Contact in academia. |