Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Scout (Courier). |
2 |
20 |
Spend several years jumping from world to world in Garnet Duncan's scout ship. |
3 |
23 |
Continued as Scout (Courier). |
3 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
27 |
Continued as Scout (Courier). |
4 |
31 |
Psychologically damaged by Garnet Duncan's time in the scouts. |
5 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
33 |
Garnet Duncan refused an offer of inducements to betray Garnet Duncan's faith. Gain 3 enemies. |
6 |
35 |
Continued as Believer (Mainstream Believer). |
6 |
39 |
A new romantic starts. Gain an Ally. |
6 |
39 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
39 |
Voluntarily left Mainstream Believer |
7 |
39 |
Failed to qualify for Colonist (Citizen). |
7 |
39 |
Returned to Drifter (Barbarian). |
7 |
42 |
Garnet Duncan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
Make an unexpected connection outside Garnet Duncan's normal circles. Gain a Contact. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
46 |
Retired at age 46. |