Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Good fortune |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Failed to qualify for Performer (Entertainer). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Failed to qualify for Worker (Citizen). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Flight) with the new title Crewman. |
3 |
26 |
Vessel participates in a notable military engagement. |
3 |
29 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Flight). |
4 |
33 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
33 |
Failed to qualify for Colonist (Citizen). |
5 |
33 |
Returned to Drifter (Barbarian). |
5 |
36 |
Contact with Government. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
38 |
Find Ancient Technology. |
6 |
41 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
41 |
Voluntarily left Barbarian |
7 |
41 |
Became a Scholar (Physician). |
7 |
42 |
An expedition or voyage goes wrong, leaving Gene Sapping stranded in the wilderness. |
8 |
42 |
Failed to qualify for Artist (Entertainer). |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
44 |
Survived a risky adventure but gained nothing. |