Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Switched to Drifter (Wanderer). |
3 |
29 |
Nearly killed. Owe 11,250 for medical bills. |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
33 |
Make an unexpected connection outside Gertie Bradley's normal circles. Gain a Contact. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
35 |
Given advanced training in a specialist field |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
39 |
A good deal ensures Gertie Bradley is living the high life for a few years. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
42 |
A series of bad deals and decisions force Gertie Bradley into bankruptcy. Gertie Bradley salvages what Gertie Bradley can. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Failed to qualify for Performer (Entertainer). |
8 |
45 |
Returned to Drifter (Wanderer). |
8 |
46 |
Attacked by enemies and injured. |
8 |
46 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
46 |
Gain Enemy if Gertie Bradley don't already have one. |