Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Vessel participates in a notable military engagement. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Gertie Sim foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Forced to continue current assignment |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Vessel participates in a notable military engagement. |
4 |
30 |
Voluntarily left Engineer/Gunner |
4 |
30 |
Became a Scout (Surveyor). |
4 |
34 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
5 |
34 |
Became a Scholar (Field Researcher). |
5 |
37 |
Refuse to join a cheat in some fashion. |
5 |
38 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
38 |
Continued as Scholar (Field Researcher). |
6 |
42 |
Caught cheating in some fashion, advancing Gertie Sim's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
42 |
A rival researcher blackens Gertie Sim's name or steals Gertie Sim's research. Gain a Rival. |
6 |
42 |
Gain an Enemy |
6 |
42 |
Promoted to Scholar (Field Researcher) rank 2. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Scholar (Scientist) with previous rank. |
7 |
46 |
Entangled in a bureaucratic or legal morass that distracts Gertie Sim from Gertie Sim's work. |