Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
Advanced training in a specialist field. |
2 |
22 |
Voluntarily left Scientist |
2 |
22 |
Became a Citizen (Corporate). |
2 |
23 |
Gladys Freeman befriend a superior in the corporation or the colony. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Became a Agent (Intelligence). |
4 |
33 |
Go undercover to investigate an enemy. |
4 |
33 |
A job goes wrong, forcing Gladys Freeman to flee off-planet. |
5 |
33 |
Voluntarily left Intelligence |
5 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Gladys Freeman come into conflict with a splinter group Gladys Freeman's own religion which maintains Gladys Freeman's version is the wrong one. Gain 1 Rivals. |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
36 |
Betrayed by a friend. One of Gladys Freeman's Contacts or Allies betrays Gladys Freeman, ending Gladys Freeman's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
7 |
38 |
Gladys Freeman have been following false teachings! |
8 |
38 |
Switched to Drifter (Barbarian). |
8 |
41 |
Find valuable salvage. |
9 |
42 |
Continued as Drifter (Barbarian). |
9 |
44 |
Attacked by enemies and injured. |
9 |
44 |
Injured. |
9 |
44 |
Gain Enemy if Gladys Freeman don't already have one. |
9 |
46 |
Forced to muster out. |