Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Glenn Hoddle's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Given advanced training in a specialist field |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
28 |
Scarred. Owe 1,250 for medical bills. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
29 |
Attacked by enemies that Glenn Hoddle easily defeat. |
4 |
29 |
Gain Enemy if Glenn Hoddle don't already have one. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Glenn Hoddle refused an offer of inducements to betray Glenn Hoddle's faith. Gain 5 enemies. |
7 |
37 |
Continued as Believer (Missionary/Humanitarian). |
7 |
38 |
A notable academic consults with Glenn Hoddle about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
41 |
Voluntarily left Missionary/Humanitarian |
8 |
41 |
Failed to qualify for Colonist (Citizen). |
8 |
41 |
Returned to Drifter (Wanderer). |
8 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
45 |
Voluntarily left Wanderer |
9 |
45 |
Became a Noble (Dilettante) with the new title Wastrel. |
9 |
48 |
Inherit a gift from a rich relative. |