Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Birth or Death involving a family member or close friend. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Drifter (Scavenger). |
2 |
27 |
Scarred. Owe 2,500 for medical bills. |
3 |
27 |
Failed to qualify for Artist (Entertainer). |
3 |
27 |
Submitted to the draft. |
3 |
27 |
Became a Scout (Explorer). |
3 |
29 |
Glennie Cain's ship is damaged, and Glennie Cain have to hitch-hike Glennie Cain's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 6 Contacts. Gain 2 Enemies. |
4 |
29 |
Switched to Drifter (Barbarian). |
4 |
33 |
Attempted a risky adventure and was injured. |
4 |
33 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
36 |
Attacked by enemies that Glennie Cain easily defeat. |
5 |
36 |
Gain Enemy if Glennie Cain don't already have one. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Rogue (Enforcer). |
6 |
39 |
Glennie Cain spend months in the dangerous criminal underworld. |
7 |
41 |
Continued as Rogue (Enforcer). |
7 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
47 |
Opponents of Glennie Cain's belief system ambush Glennie Cain. |
8 |
47 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |