Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
26 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
27 |
Perform an exemplary service for the scouts. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Golda Heriot's scout ship is one of the first on the scene to rescue the survivors of a disaster but Golda Heriot fail to help. Gain an Enemy. |
4 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Golda Heriot have no idea what happened to Golda Heriot – they found Golda Heriot's ship drifting on the fringes of friendly space. |
6 |
36 |
Failed to qualify for Intelligence (Agent). |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
40 |
Attacked by enemies that Golda Heriot easily defeat. |
6 |
40 |
Gain Enemy if Golda Heriot don't already have one. |
7 |
40 |
Voluntarily left Wanderer |
7 |
40 |
Failed to qualify for Corporate Agent (Agent). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
A new romantic starts. Gain an Ally. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Make an unexpected connection outside Golda Heriot's normal circles. Gain a Contact. |