Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Grayce Hamilton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Grayce Hamilton fail to help. Gain an Enemy. |
1 |
20 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Grayce Hamilton inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
27 |
Vessel participates in a diplomatic mission. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
28 |
Moved to a new world. |
4 |
31 |
Forced to continue current assignment |
4 |
31 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
31 |
Continued as Navy (Line/Crew). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
35 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
39 |
Continued as Navy (Line/Crew). |
7 |
40 |
Grayce Hamilton foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
43 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Switched to Navy (Engineer/Gunner) with previous rank. |
8 |
45 |
Vessel participates in a diplomatic mission. |
8 |
45 |
Gain a contact. |