Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Gained a contact. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Scholar (Scientist). |
2 |
31 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
31 |
Continued as Scholar (Scientist). |
3 |
33 |
Agreed to perform research that goes against Grayce Pandy's conscience. Gain 2 Enemies. |
4 |
35 |
Voluntarily left Scientist |
4 |
35 |
Failed to qualify for Colonist (Citizen). |
4 |
35 |
Submitted to the draft. |
4 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
39 |
Continued as Merchant (Merchant Marine). |
5 |
42 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
42 |
Failed to qualify for Artist (Entertainer). |
6 |
42 |
Became a Drifter (Scavenger). |
6 |
43 |
Encounter a Psionic institute. |
6 |
43 |
Tested for psionic powers |