Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Gwendolyn McKinnon's ship is damaged, and Gwendolyn McKinnon have to hitch-hike Gwendolyn McKinnon's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 1 Contacts. Gain 2 Enemies. |
3 |
25 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
26 |
A mission goes wrong and Gwendolyn McKinnon is stranded behind enemy lines. Ejected from the service. |
4 |
26 |
Became a Scholar (Physician). |
4 |
29 |
Win a prestigious prize for Gwendolyn McKinnon's work. |
5 |
30 |
Continued as Scholar (Physician). |
5 |
31 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
34 |
Promoted to Scholar (Physician) rank 1. |
6 |
34 |
Voluntarily left Physician |
6 |
34 |
Failed to qualify for Worker (Citizen). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
35 |
A new romantic starts. Gain an Ally. |
7 |
38 |
Continued as Navy (Line/Crew). |
7 |
42 |
Gwendolyn McKinnon foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
42 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
8 |
42 |
Continued as Navy (Line/Crew). |
8 |
46 |
Gwendolyn McKinnon join a gambling circle on board. |