Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Gained a contact. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Failed to qualify for Infantry (Army). |
3 |
24 |
Switched to Drifter (Scavenger). |
3 |
25 |
Offered job by a patron. Now owe him a favor. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Became a Citizen (Corporate). |
4 |
32 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
32 |
Failed to qualify for Line/Crew (Navy). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
35 |
Hallie Carter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
A new romantic starts. Gain an Ally. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Given advanced training in a specialist field |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Good fortune |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |