Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Hallie Chapman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
Hallie Chapman is rewarded for Hallie Chapman's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Hallie Chapman befriend a superior in the corporation or the colony. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Nearly killed. Owe 6,250 for medical bills. |
5 |
31 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
32 |
A police detective or rival criminal forces Hallie Chapman to flee and vows to hunt Hallie Chapman down. Gain an Enemy. |
6 |
32 |
Failed to qualify for Worker (Citizen). |
6 |
32 |
Returned to Drifter (Scavenger). |
6 |
34 |
Attacked by enemies and injured. |
6 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Gain Enemy if Hallie Chapman don't already have one. |
6 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
40 |
Attacked by enemies and injured. |
7 |
40 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
40 |
Gain Enemy if Hallie Chapman don't already have one. |
7 |
40 |
Forced to muster out. |
8 |
40 |
Became a Merchant (Broker). |
8 |
44 |
Promoted to Merchant (Broker) rank 1. |
9 |
44 |
Continued as Merchant (Broker). |
9 |
46 |
Imperial trade restrictions force Hallie Chapman out of business. |