Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies that Hallie Herrera easily defeat. |
1 |
22 |
Gain Enemy if Hallie Herrera don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Hallie Herrera's Contacts or Allies betrays Hallie Herrera, ending Hallie Herrera's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
25 |
Hallie Herrera faith is shaken. |
4 |
27 |
Continued as Believer (Holy Warrior). |
4 |
28 |
Hallie Herrera retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
31 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
31 |
Continued as Believer (Holy Warrior). |
5 |
32 |
Hallie Herrera aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
32 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
32 |
Returned to Drifter (Wanderer). |
6 |
36 |
Offered job by a patron. Now owe him a favor. |
6 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
36 |
Became a Scout (Explorer). |
7 |
40 |
Hallie Herrera's ship is damaged, and Hallie Herrera have to hitch-hike Hallie Herrera's way back across the stars to the nearest scout base. |
7 |
40 |
Gain 4 Contacts. Gain 2 Enemies. |
8 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Imperial trade restrictions force Hallie Herrera out of business. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Embroiled in legal trouble. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |