Harper Donoughoe  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 49 F 1 (-2) 3 (-1) 4 (-1) 8 (0) 6 (0) 6 (0)134866
Nurturing
 
Skills
Animals 0
Athletics (Dexterity) 1
Carouse 0
Deception 1
Drive (Walker) 1
Electronics (Comms) 2
Melee 0
Pilot 0
Science (Social Sciences/Psychology) 1
Seafarer 0
Stealth 1
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 12
Agent Intelligence Agent12
Drifter Scavenger 01
Scholar Physician 04
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Continued as Drifter (Barbarian).
2 25 Harper Donoughoe run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 25 Became a Agent (Intelligence).
3 27 Harper Donoughoe went above and beyond the call of duty.
3 29 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
4 29 Continued as Agent (Intelligence).
4 31 Harper Donoughoe's work ends up coming home with Harper Donoughoe, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 31 Switched to Drifter (Scavenger).
5 32 Harper Donoughoe do not know what happened to Harper Donoughoe. There is a gap in Harper Donoughoe's memory.
6 32 Became a Scholar (Physician).
6 33 Advanced training in a specialist field.
7 36 Continued as Scholar (Physician).
7 38 Assigned to work on a secret project for a patron or organisation.
8 40 Continued as Scholar (Physician).
8 44 Make a breakthrough in Harper Donoughoe's field.
9 44 Continued as Scholar (Physician).
9 48 An expedition or voyage goes wrong, leaving Harper Donoughoe stranded in the wilderness.
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