Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Harper Donoughoe run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
27 |
Harper Donoughoe went above and beyond the call of duty. |
3 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
31 |
Harper Donoughoe's work ends up coming home with Harper Donoughoe, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
32 |
Harper Donoughoe do not know what happened to Harper Donoughoe. There is a gap in Harper Donoughoe's memory. |
6 |
32 |
Became a Scholar (Physician). |
6 |
33 |
Advanced training in a specialist field. |
7 |
36 |
Continued as Scholar (Physician). |
7 |
38 |
Assigned to work on a secret project for a patron or organisation. |
8 |
40 |
Continued as Scholar (Physician). |
8 |
44 |
Make a breakthrough in Harper Donoughoe's field. |
9 |
44 |
Continued as Scholar (Physician). |
9 |
48 |
An expedition or voyage goes wrong, leaving Harper Donoughoe stranded in the wilderness. |