Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayed by a friend. One of Harper Mendoza's Contacts or Allies betrays Harper Mendoza, ending Harper Mendoza's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
26 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
3 |
26 |
Voluntarily left Performer |
3 |
26 |
Switched to Drifter (Barbarian). |
3 |
27 |
Harper Mendoza do not know what happened to Harper Mendoza. There is a gap in Harper Mendoza's memory. |
4 |
27 |
Failed to qualify for Army Support (Army). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Make an unexpected connection outside Harper Mendoza's normal circles. Gain a Contact. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Embroiled in legal trouble. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
35 |
Aging Crisis. Owe 50,000 for medical bills. |
6 |
35 |
Retired at age 35. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Harper Mendoza's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
43 |
Harper Mendoza refused an offer of inducements to betray Harper Mendoza's faith. Gain 6 enemies. |
8 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
46 |
A notable academic consults with Harper Mendoza about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |