Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Hassie Greerson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Scout (Courier). |
2 |
24 |
Spend several years jumping from world to world in Hassie Greerson's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Hassie Greerson have no idea what happened to Hassie Greerson – they found Hassie Greerson's ship drifting on the fringes of friendly space. |
4 |
30 |
Switched to Drifter (Barbarian). |
4 |
33 |
Betrayed by a friend. One of Hassie Greerson's Contacts or Allies betrays Hassie Greerson, ending Hassie Greerson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
37 |
Drafted into Merchant Marine |
5 |
38 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
42 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
A good deal ensures Hassie Greerson is living the high life for a few years. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |