Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Hattie Weddall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Cavalry (Army). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Courier). |
3 |
26 |
Hattie Weddall survey an alien world. |
3 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Courier). |
4 |
29 |
Victim of a crime |
4 |
32 |
Promoted to Scout (Courier) rank 2. |
5 |
32 |
Continued as Scout (Courier). |
5 |
36 |
Hattie Weddall's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hattie Weddall fail to help. Gain an Enemy. |
5 |
36 |
Psychologically damaged by Hattie Weddall's time in the scouts. |
5 |
36 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
6 |
36 |
Continued as Scout (Courier). |
6 |
38 |
Psychologically damaged by Hattie Weddall's time in the scouts. |
7 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
40 |
Hattie Weddall faith is shaken. |
8 |
42 |
Continued as Believer (Mainstream Believer). |
8 |
45 |
Hattie Weddall accepted an offer of inducements to betray Hattie Weddall's faith. Gain 40,000 in cash. |