Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A sudden war destroys Hazel Moore's trade routes and contacts, forcing Hazel Moore to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Failed to qualify for Army Support (Army). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Hazel Moore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Failed to qualify for Corporate (Citizen). |
3 |
22 |
Switched to Drifter (Wanderer). |
3 |
23 |
Attacked by enemies and injured. |
3 |
23 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Gain Enemy if Hazel Moore don't already have one. |
3 |
26 |
Forced to muster out. |
4 |
26 |
Switched to Merchant (Free Trader). |
4 |
30 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
31 |
Hazel Moore retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Hazel Moore refuse to secretly provide religious rites for a dying leader or noble, because they do not share Hazel Moore's faith. |
7 |
38 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Victim of a crime |
7 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Hazel Moore have been following false teachings! |
9 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
43 |
Retired. |
9 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |