Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayed by a friend. One of Hazle Matthews's Contacts or Allies betrays Hazle Matthews, ending Hazle Matthews's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
25 |
Hazle Matthews learn something Hazle Matthews should not have – a corporate secret, a political scandal – which Hazle Matthews can profit from illegally. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
Gained a contact. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
Hazle Matthews is rewarded for Hazle Matthews's diligence or cunning. |
4 |
34 |
Promoted to Citizen (Corporate) rank 3. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
37 |
Hazle Matthews's business expands, Hazle Matthews's corporation grows, or the colony thrives. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
40 |
Spent time maintaining and using heavy vehicles. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Rogue (Enforcer). |
7 |
45 |
A crime lord considers Hazle Matthews his protégé. |
7 |
46 |
Promoted to Rogue (Enforcer) rank 1. |