Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Accused of a crime |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Became a Prisoner (Fixer). |
2 |
24 |
Failed to escaped from prison. |
2 |
26 |
Promoted to Prisoner (Fixer) rank 1. |
2 |
26 |
Paroled from prison. |
3 |
26 |
Failed to qualify for Enforcer (Rogue). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Attacked by enemies that Heather Caldwell easily defeat. |
3 |
27 |
Gain Enemy if Heather Caldwell don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Voluntarily left Wanderer |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Attempt at commissioned failed. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Heather Caldwell join a gambling circle on board. |
5 |
38 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
6 |
38 |
Voluntarily left Engineer/Gunner |
6 |
38 |
Failed to qualify for Courier (Scout). |
6 |
38 |
Returned to Drifter (Wanderer). |
6 |
40 |
Offered job by a patron. Now owe him a favor. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
42 |
Became a Scholar (Physician). |
7 |
44 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
46 |
Promoted to Scholar (Physician) rank 1. |