Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
32 |
Continued as Agent (Law Enforcement). |
3 |
34 |
Hedwig Fullmore's work ends up coming home with Hedwig Fullmore, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
34 |
Became a Drifter (Wanderer). |
4 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
35 |
Failed to qualify for Worker (Citizen). |
5 |
35 |
Submitted to the draft. |
5 |
35 |
Became a Army (Army Support) with the new title Private. |
5 |
38 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
6 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
40 |
Hedwig Fullmore is chosen to represent Hedwig Fullmore's faith in a vid show or other highly public forum. |
7 |
42 |
Continued as Believer (Mainstream Believer). |
7 |
46 |
Hedwig Fullmore accepted an offer of inducements to betray Hedwig Fullmore's faith. Gain 280,000 in cash. |