Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
28 |
Left the colonies. |
2 |
28 |
Failed to qualify for Artist (Entertainer). |
2 |
28 |
Became a Drifter (Wanderer). |
2 |
30 |
Find valuable salvage. |
3 |
32 |
Continued as Drifter (Wanderer). |
3 |
33 |
Suffer from a life-threatening illness. |
4 |
33 |
Failed to qualify for Enforcer (Rogue). |
4 |
33 |
Switched to Drifter (Barbarian). |
4 |
35 |
Gained a contact. |
5 |
37 |
Continued as Drifter (Barbarian). |
5 |
41 |
Find valuable salvage. |
6 |
41 |
Continued as Drifter (Barbarian). |
6 |
42 |
Birth or Death involving a family member or close friend. |
7 |
45 |
Continued as Drifter (Barbarian). |
7 |
49 |
Promoted to Drifter (Barbarian) rank 1. |