Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
20 |
Became a Army (Infantry) with the new title Private. |
2 |
22 |
Lost eye or limb. Fully recovered. |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
26 |
Find an Alien Artifact. |
4 |
26 |
Continued as Drifter (Scavenger). |
4 |
27 |
Attacked by enemies that Hessie Herrera easily defeat. |
4 |
27 |
Gain Enemy if Hessie Herrera don't already have one. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
34 |
Attempted a risky adventure and was sent to prison. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Became a Prisoner (Fixer). |
6 |
37 |
Parole hearing. |
6 |
38 |
Promoted to Prisoner (Fixer) rank 1. |
7 |
38 |
Switched to Prisoner (Inmate) with previous rank. |
7 |
40 |
Accused of assaulting a prison guard. |
8 |
42 |
Returned to Prisoner (Fixer). |
8 |
43 |
Assigned to difficult or backbreaking labour. |
8 |
46 |
Promoted to Prisoner (Fixer) rank 2. |