Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Gained a contact. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Worker (Citizen). |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
27 |
Became a Rogue (Enforcer). |
3 |
29 |
Nearly killed. Owe 25,000 for medical bills. |
4 |
29 |
Returned to Drifter (Wanderer). |
4 |
32 |
Survived a risky adventure but gained nothing. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Hessie Robson's Contacts or Allies betrays Hessie Robson, ending Hessie Robson's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
37 |
Betrayed by a friend. One of Hessie Robson's Contacts or Allies betrays Hessie Robson, ending Hessie Robson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
A notable academic consults with Hessie Robson about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
41 |
Continued as Believer (Missionary/Humanitarian). |
8 |
45 |
Moved to a new world. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
49 |
Hessie Robson faith enjoys an explosion of popularity largely thanks to Hessie Robson's efforts. |
9 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Retired at age 49. |