Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Political upheaval strikes Hester Payne's homeworld, and Hester Payne is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Voluntarily left Corporate |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Victim of a crime |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Hester Payne's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hester Payne fail to help. Gain an Enemy. |
3 |
29 |
Hester Payne have no idea what happened to Hester Payne – they found Hester Payne's ship drifting on the fringes of friendly space. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Perform an exemplary service for the scouts. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Corporate Agent (Agent). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
A new romantic starts. Gain an Ally. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Smuggle illegal items onto a planet. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Voluntarily left Merchant Marine |
7 |
42 |
Became a Rogue (Thief). |
7 |
45 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
45 |
Switched to Merchant (Broker). |
8 |
48 |
Bankrupted by a rival. Gain the other trader as a Rival. |