Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
21 |
A rival researcher blackens Hettie Grant's name or steals Hettie Grant's research. Gain a Rival. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
26 |
An expedition or voyage goes wrong, leaving Hettie Grant stranded in the wilderness. |
3 |
26 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
29 |
Become leader in social movement. |
3 |
29 |
Gain an Ally and an Enemy. |
3 |
30 |
Graduated. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Moved to a new world. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Embroiled in legal trouble. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Given advanced training in a specialist field |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |