Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Uncover a major conspiracy against Hettie Morrison's employers. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Hettie Morrison's work ends up coming home with Hettie Morrison, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Failed to qualify for Explorer (Scout). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Attempted a risky adventure and was wildly successful. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
37 |
Suffer from a life-threatening illness. |
7 |
37 |
Failed to qualify for Thief (Rogue). |
7 |
37 |
Switched to Drifter (Barbarian). |
7 |
39 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
8 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
43 |
Hettie Morrison come into conflict with a splinter group Hettie Morrison's own religion which maintains Hettie Morrison's version is the wrong one. Gain 2 Rivals. |
9 |
43 |
Became a Citizen (Corporate). |
9 |
44 |
Hettie Morrison's business expands, Hettie Morrison's corporation grows, or the colony thrives. |
9 |
47 |
Promoted to Citizen (Corporate) rank 1. |