Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
29 |
Hildred Marshall's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
29 |
Failed to qualify for Army Support (Army). |
3 |
29 |
Became a Drifter (Scavenger). |
3 |
32 |
Offered job by a patron. Now owe him a favor. |
4 |
33 |
Became a Scholar (Scientist). |
4 |
35 |
Make a breakthrough in Hildred Marshall's field. |
4 |
37 |
Promoted to Scholar (Scientist) rank 1. |
5 |
37 |
Continued as Scholar (Scientist). |
5 |
41 |
Advanced training in a specialist field. |
6 |
41 |
Attempted to change assignments. |
6 |
41 |
Failed to qualify for Field Researcher (Scholar). |
6 |
41 |
Continued as Scholar (Scientist). |
6 |
45 |
Entangled in a bureaucratic or legal morass that distracts Hildred Marshall from Hildred Marshall's work. |
7 |
45 |
Continued as Scholar (Scientist). |
7 |
47 |
Assigned to work on a secret project for a patron or organisation. |