Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
22 |
Good fortune |
3 |
24 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
4 |
27 |
Failed to qualify for Ecclesiastic (Shaper Priest). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Switched to Scout (Explorer) with previous rank. |
4 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
31 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
35 |
Hope Cooper's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hope Cooper fail to help. Gain an Enemy. |
5 |
35 |
Nearly killed. Owe 20,000 for medical bills. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Surveyor (Scout). |
6 |
35 |
Continued as Scout (Explorer). |
6 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
36 |
Became a Merchant (Free Trader). |
7 |
40 |
A sudden war destroys Hope Cooper's trade routes and contacts, forcing Hope Cooper to flee that region of space. |
7 |
40 |
Gain rebels as Enemy |
8 |
40 |
Became a Drifter (Scavenger). |
8 |
41 |
Betrayed by a friend. One of Hope Cooper's Contacts or Allies betrays Hope Cooper, ending Hope Cooper's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
41 |
Failed to qualify for Artist (Entertainer). |
9 |
41 |
Switched to Drifter (Wanderer). |
9 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
45 |
Continued as Drifter (Wanderer). |
10 |
49 |
Find valuable salvage. |
11 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
49 |
Retired at age 49. |