Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Huldah Dwyer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Entertainer (Journalist). |
2 |
23 |
Huldah Dwyer is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
23 |
Failed to qualify for Law Enforcement (Agent). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Attempted a risky adventure and was injured. |
3 |
24 |
Severely injured. Owe 25,000 for medical bills. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
29 |
Find Ancient Technology. |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Gained a contact. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
37 |
Gained a contact. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
39 |
Voluntarily left Wanderer |
7 |
39 |
Became a Scholar (Physician). |
7 |
41 |
Entangled in a bureaucratic or legal morass that distracts Huldah Dwyer from Huldah Dwyer's work. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Switched to Scholar (Field Researcher) with previous rank. |
8 |
44 |
Gained a contact. |
8 |
47 |
Promoted to Scholar (Field Researcher) rank 1. |