Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Ii Kerlishkhis foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Ii Kerlishkhis's Contacts or Allies betrays Ii Kerlishkhis, ending Ii Kerlishkhis's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Rogue (Thief). |
3 |
27 |
Involved in a feud with a rival criminal organization. |
3 |
27 |
Nearly killed. Owe 7,500 for medical bills. |
4 |
28 |
Continued as Rogue (Thief). |
4 |
31 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Became a Scout (Courier). |
5 |
33 |
Serve as the courier for an important message from the Imperium. |
6 |
35 |
Continued as Scout (Courier). |
6 |
39 |
Ii Kerlishkhis spend a great deal of time on the fringes of Charted Space. |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Surveyor (Scout). |
7 |
39 |
Continued as Scout (Courier). |
7 |
41 |
Ii Kerlishkhis's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
7 |
43 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Embroiled in legal trouble. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |