Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Failed to qualify for Cavalry (Army). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Amnesia. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
3 |
27 |
Gain Enemy if Irene Callan don't already have one. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
40 |
Find valuable salvage. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
41 |
Voluntarily left Wanderer |
7 |
41 |
Became a Merchant (Free Trader). |
7 |
45 |
A good deal ensures Irene Callan is living the high life for a few years. |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
49 |
Promoted to Merchant (Free Trader) rank 1. |