Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Gained a contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Isabella Sutton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
38 |
A sudden war destroys Isabella Sutton's trade routes and contacts, forcing Isabella Sutton to flee that region of space. |
5 |
38 |
Gain rebels as Enemy |
6 |
38 |
Failed to qualify for Pirate (Rogue). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Embroiled in legal trouble. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Make an unexpected connection outside Isabella Sutton's normal circles. Gain a Contact. |