Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
James Crowle's work ends up coming home with James Crowle, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
22 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
22 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
22 |
Switched to Drifter (Wanderer). |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
29 |
Attacked by enemies and injured. |
4 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Gain Enemy if James Crowle don't already have one. |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
37 |
James Crowle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
41 |
Betrayed by a friend. One of James Crowle's Contacts or Allies betrays James Crowle, ending James Crowle's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
41 |
Failed to qualify for Surveyor (Scout). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
45 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
8 |
45 |
Attempt at commissioned failed. |
8 |
45 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
9 |
45 |
Continued as Navy (Engineer/Gunner). |
9 |
47 |
James Crowle foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 |
49 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |