Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
James Mathew is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
20 |
Failed to qualify for Artist (Entertainer). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
James Mathew join a gambling circle on board. |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
25 |
Refuse to abuse James Mathew's position for profit. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Navy (Line/Crew) with previous rank. |
4 |
31 |
Special assignment or duty on board ship. |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
35 |
James Mathew is blamed for an accident that causes the death of several crew members. James Mathew's guilt drives James Mathew to excel. |
6 |
35 |
Failed to qualify for Corporate (Citizen). |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
38 |
Suffer from a life-threatening illness. |
7 |
38 |
Became a Merchant (Free Trader). |
7 |
40 |
Imperial trade restrictions force James Mathew out of business. |
8 |
40 |
Returned to Drifter (Barbarian). |
8 |
44 |
Drafted into Law Enforcement |
8 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
44 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
47 |
Given specialist training in vehicles. |