Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Severely injured. Owe 10,000 for medical bills. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
21 |
Given specialist training in vehicles. |
2 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
28 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Failed to qualify for Thief (Rogue). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
31 |
Betrayed by a friend. One of Jean Head's Contacts or Allies betrays Jean Head, ending Jean Head's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Scout (Courier). |
5 |
32 |
Jean Head spend a great deal of time on the fringes of Charted Space. |
5 |
32 |
Gain a contact in an alien race. |
6 |
35 |
Continued as Scout (Courier). |
6 |
37 |
Jean Head's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jean Head fail to help. Gain an Enemy. |
6 |
37 |
Jean Head's ship is damaged, and Jean Head have to hitch-hike Jean Head's way back across the stars to the nearest scout base. |
6 |
37 |
Gain 3 Contacts. Gain 1 Enemies. |
6 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Surveyor (Scout). |
7 |
39 |
Continued as Scout (Courier). |
7 |
42 |
Spend several years jumping from world to world in Jean Head's scout ship. |
8 |
43 |
Continued as Scout (Courier). |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
47 |
Forced to muster out. |