Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Line/Crew (Navy). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
30 |
Vessel participates in a notable military engagement. |
2 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
30 |
Continued as Navy (Engineer/Gunner). |
3 |
32 |
Scarred. Fully recovered. |
4 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
35 |
Gained a contact. |
5 |
36 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Embroiled in legal trouble. |
5 |
40 |
Forced to continue current assignment. |
5 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
40 |
Continued as Merchant (Merchant Marine). |
6 |
43 |
A sudden war destroys Jeanette Evans's trade routes and contacts, forcing Jeanette Evans to flee that region of space. |
6 |
43 |
Gain rebels as Enemy |
7 |
43 |
Failed to qualify for Thief (Rogue). |
7 |
43 |
Became a Drifter (Wanderer). |
7 |
47 |
Betrayed by a friend. One of Jeanette Evans's Contacts or Allies betrays Jeanette Evans, ending Jeanette Evans's career. That Contact or Ally becomes a Rival or Enemy. |