Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Scout (Explorer). |
2 |
32 |
Psychologically damaged by Jeanette Fitzgerald's time in the scouts. |
3 |
32 |
Became a Rogue (Thief). |
3 |
33 |
Involved in a gambling ring. |
3 |
36 |
Promoted to Rogue (Thief) rank 1. |
4 |
36 |
Continued as Rogue (Thief). |
4 |
40 |
Injured. |
5 |
40 |
Became a Drifter (Scavenger). |
5 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
44 |
Continued as Drifter (Scavenger). |
6 |
45 |
Survived a risky adventure but gained nothing. |
6 |
48 |
Promoted to Drifter (Scavenger) rank 1. |