Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Gained a contact. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Jennie Howell do not know what happened to Jennie Howell. There is a gap in Jennie Howell's memory. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
27 |
Good fortune |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
33 |
Jennie Howell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jennie Howell fail to help. Gain an Enemy. |
4 |
33 |
Psychologically damaged by Jennie Howell's time in the scouts. |
4 |
34 |
Promoted to Scout (Explorer) rank 2. |
5 |
34 |
Voluntarily left Explorer |
5 |
34 |
Became a Merchant (Free Trader). |
5 |
36 |
Make an unexpected connection outside Jennie Howell's normal circles. Gain a Contact. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
39 |
Embroiled in legal trouble. |
7 |
42 |
Voluntarily left Free Trader |
7 |
42 |
Failed to qualify for Performer (Entertainer). |
7 |
42 |
Switched to Drifter (Wanderer). |
7 |
45 |
Jennie Howell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
Jennie Howell is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |