Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Involved in a feud with a rival criminal organization. |
1 |
19 |
Injured. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Enforcer) with previous rank. |
2 |
23 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
30 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
30 |
Promoted to Rogue (Enforcer) rank 3. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
32 |
Involved in a feud with a rival criminal organization. |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 4. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
36 |
Betrayed by a friend. One of Jennifer McLean's Contacts or Allies betrays Jennifer McLean, ending Jennifer McLean's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Failed to qualify for Courier (Scout). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Established a network of contacts. Gain 3 contacts. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
44 |
Jennifer McLean's work ends up coming home with Jennifer McLean, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
44 |
Failed to qualify for Worker (Citizen). |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
47 |
Moved to a new world. |