Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
21 |
Moved to a new world. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Voluntarily left Field Researcher |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
During a battle, defeat or victory depends on Jessie Arthur's actions. The ship suffers severe damage and Jessie Arthur is blamed for the disaster. Jessie Arthur is court - martialled and discharged. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
25 |
Gained a contact. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
Survived a risky adventure but gained nothing. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
38 |
Jessie Arthur do not know what happened to Jessie Arthur. There is a gap in Jessie Arthur's memory. |
7 |
38 |
Became a Merchant (Free Trader). |
7 |
40 |
Given advanced training in a specialist field |
7 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
44 |
Make an unexpected connection outside Jessie Arthur's normal circles. Gain a Contact. |
8 |
46 |
Promoted to Merchant (Free Trader) rank 2. |