Lay Person Jessie Magrath  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 49 F 7 (0) 2 (-2) 2 (-2) 5 (-1) 10 (1) 3 (-1)7225A3
Night Owl, Willing, Socially bold
 
Skills
Art (Performing/Instrument) 1
Athletics (Dexterity) 1
Deception 0
Drive 0
Electronics 0
Flyer 0
Gun Combat (Slug) 1
Investigate 0
Language (Vilani (1st Imperium)) 1
Medic 0
Profession (Spacer/Crewmember) 1
Recon 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Citizen Corporate 01
Drifter Scavenger 01
Citizen Colonist 12
Drifter Wanderer 12
Believer Mainstream Believer Lay Person01
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 Lost eye or limb. Owe 5,000 for medical bills.
2 21 Became a Citizen (Corporate).
2 24 Injured. Fully recovered. Owe 2,500 for medical bills.
3 24 Failed to qualify for Field Researcher (Scholar).
3 24 Became a Drifter (Scavenger).
3 28 Suffer from a life-threatening illness.
4 28 Switched to Citizen (Colonist).
4 32 Advanced training in a specialist field.
4 32 Promoted to Citizen (Colonist) rank 1.
5 32 Continued as Citizen (Colonist).
5 35 Injured. Fully recovered. Owe 2,500 for medical bills.
6 35 Switched to Drifter (Wanderer).
6 39 Promoted to Drifter (Wanderer) rank 1.
7 39 Continued as Drifter (Wanderer).
7 42 Betrayed by a friend. One of Jessie Magrath's Contacts or Allies betrays Jessie Magrath, ending Jessie Magrath's career. That Contact or Ally becomes a Rival or Enemy.
8 42 Became a Believer (Mainstream Believer) with the new title Lay Person.
8 45 Jessie Magrath retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
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