Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Merchant (Free Trader). |
2 |
27 |
A sudden war destroys Jewel Hopkins's trade routes and contacts, forcing Jewel Hopkins to flee that region of space. |
2 |
27 |
Gain rebels as Enemy |
3 |
27 |
Became a Scout (Explorer). |
3 |
29 |
Jewel Hopkins have no idea what happened to Jewel Hopkins – they found Jewel Hopkins's ship drifting on the fringes of friendly space. |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
33 |
Jewel Hopkins do not know what happened to Jewel Hopkins. There is a gap in Jewel Hopkins's memory. |
5 |
33 |
Failed to qualify for Thief (Rogue). |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
36 |
Jewel Hopkins do not know what happened to Jewel Hopkins. There is a gap in Jewel Hopkins's memory. |
6 |
36 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
40 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
7 |
40 |
Continued as Rogue (Pirate). |
7 |
44 |
Backstab a fellow rogue for personal gain. |
7 |
44 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
8 |
44 |
Continued as Rogue (Pirate). |
8 |
46 |
Good fortune |
8 |
48 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |